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Workshop [clear filter]
Tuesday, November 7

09:00 MST

Introducing Virtual Reality to the Classroom

This workshop is aimed at instructors and administrators with little to no experience with creating or using VR in the classroom. It will provide an introduction to VR and the types of learning experiences that can be created with it. Participants will also get a chance to build their own VR experience from pictures on their smartphone.


1. Introduction (10 minutes)

2. Setting the stage: (30 minutes)

3. What is Virtual Reality?
  • Types of systems - Rift, Vive, PSVR, Cardboard, Gear, Daydream
  • Access - PC, console, Smartphone, all-in-one

  • Kinds of experiences - Immersive media -360 stills, 360 video; interactive media

4. Why is VR powerful?

  • Immersion - the feeling that you are part of the experience

  • Presence - the sense that you are in a different place

  • Interaction - your actions change the experience

5. What does it allow you to do that other mediums cannot?

  • See above

  • Comparing media types - text, still images, cinema, interactive media, virtual reality

6. What does this mean for the classroom?

  • VR can take us to places that are too dangerous or too expensive to visit

  • VR can allow us to share and experience other points of view

  • We can experience simulated environments

7. Break
(15 minutes)

8. Let’s build something (60 minutes)

Building a *basic* VR experience for Google Cardboard using the camera on an iOS device or Android app. Participants will create 360 stills with audio from their smartphone, and view them in a simple cardboard headset. This is an easy way to get students using and exploring with immersive media.

9. Lunch

10. Let’s build something cont'd (60 minutes)

11. Show and Tell (2 hours)

Featuring demonstrations of VR technology and a showcase of immersive media experiences to inspire participants' next steps.

avatar for Tyler Heaton

Tyler Heaton

MFA Candidate, New Media, University of Lethbridge
Tyler Heaton is a visual artist, technologist and educator. His work intersects technology, art and design, and how we can leverage these tools to tell more engaging stories. With over 15 years experience in education environments, he has a passion for translating technology trends... Read More →
avatar for Kris Hodgson

Kris Hodgson

Digital Communications and Media Instructor, Lethbridge College
Kris Hodgson is a Digital Communications and Media instructor at Lethbridge College. After recently completing his masters in Virtual Reality Storytelling through the U of A's Communication and Technology program (MACT). Hodgson is pursuing applied research through Lethbridge College to identify best practices in 360-degree storytelling in journalism by connecting... Read More →

Tuesday November 7, 2017 09:00 - 16:00 MST
Kinnear Centre - KC 205

09:00 MST

Smart Cities Workshop

Infrastructure Canada will be unveiling the first round of its Smart Cities Challenge in Fall 2017. Participating communities will have the chance to earn up to $50 million to complete a “smart city transformation.” The government will be prioritizing communities that “innovate and take risks.” But what does this mean? What initiatives make a city “smart”, and what are the benefits? What practical steps should communities take? How do you even get the conversation started?

In this full-day session, community representatives from Western Canada will gather to share tips on building a smart city initiative, and how to scale such projects for communities both big and small. Global speakers from leading smart cities will be on-hand to outline their experiences. As well, attendees will take away practical learning on utilizing Open Standards, as well as building IoT sensors from scratch.

Visit the event site to find out more

What is a “smart city”?

According to Infrastructure Canada, smart cities “have the potential to improve every aspect of community life – how people move around, how they live and play, how they earn a living, how they learn and are empowered to participate in society, how they interact with the natural environment, and how they create safe and secure public spaces.”

avatar for Dr. Charlie Catlett

Dr. Charlie Catlett

Senior Computer Scientist, Argonne National Laboratory
Dr. Charlie Catlett is a Senior Computer Scientist at Argonne National Laboratory, a U.S. Department of Energy scientific research laboratory. Catlett is also a Senior Fellow at the Computation Institute of the University of Chicago and Argonne National Laboratory, and a... Read More →
avatar for Soumya Ghosh

Soumya Ghosh

Director, Smart City, City of Edmonton
Soumya Ghosh is the Director, Smart City with the City of Edmonton's Open City and Innovation Branch. Soumya leads the Smart City and Open City Initiatives at the City of Edmonton. He is responsible for managing the award-winning open data program and developing the smart city... Read More →
avatar for Steve Liang

Steve Liang

CEO and Founder, SensorUp Inc
Steve Liang is an expert in Internet of Things sensors and standards. He is the founder and CEO of SensorUp Inc, a Calgary startup company that empowers developers to build applications that connect with everything in the world. Steve is also an associate professor at University of Calgary’s Schulich School of Engineering. Steve’s goal is to disrupt the silos of the Internet of Things... Read More →
avatar for Sylvain Mayer

Sylvain Mayer

Manager, Innovation and Collaboration, City of Calgary
Sylvain Mayer is the Manager, Innovation and Collaboration at the City of Calgary. He has over 20 years of experience in technology governance and infrastructure, and has directed projects such as The City’s fixed wireless strategy, field mobility service, and fibre optic plant... Read More →

Tuesday November 7, 2017 09:00 - 16:00 MST
Kinnear Centre - KC 201